On the front, we've got Vanille, who doesn't do anything more than a Grapple with the PastGrapple with the Past, and a fairly potent card advantage engine in Fang
Activated Abilities An activated ability is an ability that you can activate whenever you want (like casting an instant), as long as you can pay the cost

Aboleth Spawn Abomination of Gudul Advanced Stitchwing Atraxa, Praetors' Voice Awoken Horror Captain N'ghathrod Chained Throatseeker Chasm Skulker Clammy Prowler Cleaver Skaab Consuming Aberration Cruel Witness Dinrova Horror Docent of Perfection Dreadlight Monstrosity Drownyard Amalgam Etherium Abomination Forgotten Creation Geralf's Masterpiece Geralf's Mindcrusher Grazilaxx, Illithid Scholar Grell Philosopher Havengul Skaab Hordewing Skaab Horrid Shadowspinner Hullbreaker Horror Illithid Harvester Ingenious Skaab Kederekt Creeper Kraum, Ludevic's Opus Kraum, Ludevic's Opus Kraum, Violent Cacophony Krothuss, Lord of the Deep Laboratory Brute Laboratory Drudge Lamplighter of Selhoff Ludevic's Abomination Makeshift Mauler Mind Flayer Mindleech Mass Mindwrack Liege Murkfiend Liege Nemesis of Reason Nihiloor Overcharged Amalgam Overlord of the Floodpits Patchwork Crawler Perfected Form Pink Horror Possessed Aven Psychic Symbiont Renegade Silent Rootcoil Creeper Sauron, Lord of the Rings Sauron, the Dark Lord Screaming Swarm Silent Hallcreeper Skaab Ruinator Sludge Monster Stitched Mangler Stitchwing Skaab Storm Skreelix Tekuthal, Inquiry Dominus The Flood of Mars The Master of Keys Thing in the Ice Thrummingbird Uchbenbak, the Great Mistake Umbris, Fear Manifest Wandering Mind Wharf Infiltrator Wretched Throng

Overextending on the Board: While having a strong board presence is important, overextending by playing too many cards can leave you vulnerable to board wipes and other removal spells
Its the same Tinker design issue, where the cost isnt appropriate for the reward you get