The main way to lose initiative is to take combat damage from an opposing creature, which in turn grants the initiative to the attacking player
Crack a booster pack, catch a glimpse of that orange symbol, and without missing a beat, you start thinking to yourself: is this mythic rare powerful, valuable, kind of playable, or just straight-up bulk
Once that happens, Beastmaster Ascension pays off enormously
Despite the companion errata that greatly reduced the cards power level, it remains banned in Pioneer, Explorer, Modern, and even Legacy to this day
By claiming the power of water, earth, fire, and air, you'll enter the Avatar state and get a massive bonus that's worthy of your elemental mastery