Their game plan is this weird self-bounce, value-heavy card-draw package, which is exactly how I like playing Magic the most: generating lots of value, drawing lots of cards, and figuring out a way to win the game somehow
1 Everflowing Chalice
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Cryptic Command FINAL FANTASY: Through the Ages, Rare Limited: 1.0 // 3.5 The trick here is casting To the Crystal Tower (Cryptic Command) since the card itself is quite strong
It gives you something to aim for with Threshold (and we all know Magic players love a good side quest), becoming a real beast of a value engine once you hit it