Since it wont trigger until your next upkeep, on turn five if youve been unlucky with your ramp, you can power out any number of immense creatures like Archon Of Coronation or a Dawnglade Regent.
Thousand Dragon X WIND Level 7 [ DragonFusion ] ATK 2400 DEF 2000 "Time Wizard" + "Baby Dragon" Time Wizard of Tomorrow X LIGHT Level 5 [ SpellcasterFusionEffect ] ATK 2000 DEF 1900 "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it
Alternatively, cards like Wayfarers Bauble, Crystal Shard and Thaumatic Compass can offer ways to speed up ramp, or give your ETBs another hit should you fall flat too early
This extra ability was definitely not one to be missed as it allowed you to discard a Water energy from hand and place 6 damage counters on one of your opponents Pokemon
Sometime between the Jungle and Fossil sets of the TCG, though, it felt like buying even a single booster pack required a lot of luck and standing in line