Knowing full well that a percentage of the deck's value will rotate in less than six months
He'll sniff out rare loot, track down dangerous enemies, fetch useful items, and protect his allies in battles
We have to survive the transition from the early game to the late game, and this can be tough when a lot of the cards in the deck are things like ramp, which don't affect the board state
Rakdos Reanimator with Zombify 4 Atraxa, Grand Unifier 4 Bitter Reunion 3 Bitter Triumph 4 Blackcleave Cliffs 4 Blazemire Verge 2 Cut Down 2 Duress 4 Fear of Missing Out 1 Fountainport 4 Koma, World-Eater 2 Mountain 3 Preacher of the Schism 2 Push // Pull 4 Raucous Theater 1 Restless Vents 2 Sulfurous Springs 4 Swamp 2 The Cruelty of Gix 3 The Elder Dragon War 1 Valgavoth, Terror Eater 4 Zombify 2 Abrade 3 Brotherhood's End 2 Duress 2 Ghost Vacuum 2 Molten Collapse 2 Sheoldred, the Apocalypse 2 Virtue of Persistence Another new take on Rakdos has emerged by exploiting around Zombify and Koma, World-Eater, two standout cards from Foundations
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