Nonetheless, we should strive establish our win conditions during this point in the deckbuilding process
For the rest of the turn, if more creatures enter, you still get to scry more, which is great
Plus, things like Eldrazi Temple, Urza's Mine, Urza's Power Plant, and Urza's Tower for even more top-end and explosivness
This deck gives up creatures for artifacts that function as elementals, which means targeted removal can risk you overcommitting to elementals, only to be left trashless at just the wrong moment (yes, having no trash is a bad thing)
My main thought behind us not seeing too many Final Fantasy 16 villains as Partner commanders is that we already have some other Partner commanders in the set that seem to be waiting for their own thematic pairings