While giving your opponent a whole new hand each turn sounds bad in theory, it actually breaks up their ability to sculpt and plan for future turns
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Visit the TCG Zone to participate in the Learn to Play on the Saturday of TGX, and visit on the Sunday to participate in the Lorcana tournament
Thus far, the three best uncommons are: Here's the rest of the top-tier uncommons, and including one common which is strong enough to make the cut: White Auracite Source: 17Lands Also notice that the three top multicolor uncommons all lean green: Of the three best commons, they are all removal, which should tell you something about the Final Fantasy draft format: And here are the top-tier commons, with White Auracite leading this pack: Source: 17Lands The commons give more context to the deck performance data we saw earlier: Blue is the deepest color by far, with a lot of good commons, Red, on the other hand, doesn't have too many options at this level
While its a bit all over the place when it comes to cohesiveness, the deck is fun to play with many solid cards