However, they also read, At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. So were counting all of those in this little roundup, which puts them at the top of this list
Small paws, big playsits Ladys time to shine
Whether it is the right tool for you, in a deck you build or in a game, is largely going to be a function of what is useful for you at the time
Considering you're already running a bunch more artifacts between ramp purposes and other Equipment you obviously want to include in your Equipment-themed deck, and you've got yourself a pretty heavy-hitting creature
If youre seeking some easy upgrades for the deck, you may consider adding in Rumor Gatherer and Coastal Piracy to help provide additional draw and card selection