It is pretty stupid when you can generate more mana on turn three than you need to cast every spell in your deck and that is the kind of thing a Priest can do
He's undergone the Rite of the Threshold over three dozen timesmore than anyone ever has in House memory
If organized play were thriving and Arena were improving, I think a lot more enfranchised players would be willing to overlook some things they might personally dislike because those things would be helping to support the aspects of the game they appreciate the most, as opposed to now, when the general feeling is that all that really matters to Hasbro and, by extension, Wizards is making sure that profits are up quarter-over-quarter and year-over-year
As I mentioned before, the most powerful way to build Commander decks with MDFCs is to cut five or six lands (usually basic lands or other utility lands that tap for one color of mana) along with two or three spells and replace them with MDFCs so that you end up with something like 31 or 32 "real" lands but 40 or 41 total lands
Wizards of the Coast detailed Midnight Hunts cycle of rare dual lands as well, which are very similar to the Battle lands from 2015s Battle for Zendikar set